The Making of Stupid Bob: A Quick Behind the Scenes
I wrote this as a reply to a comment by bean borg. But I think it's worth sharing as a quick behind the scenes (mostly of what did we change last minute) in the making of stupid bob.
"The fact that I'm kinda new at this really showed up in the game. For instance, I had no idea how to implement the object dragging mechanic before the jam, and Unity had a glitch that did waste hours of my time implementing that mechanic.
So, all of the level/environment design was literally made in the last hour. I had to disable the parallax effect I had already set up because we decided to make a vertical screen last minute and it wasn't set up for that.
We changed many mechanics last minute, for example, the heart in the beginning was actually a collectible, and there's a health system already set up, I only disabled the canvas last minute.
We had no time to test anything or add any of the many environmental objects that Sirin did draw.
I was working on the death detection mechanics just before I submitted the game (3 minutes before the deadline), and I didn't manage to add a trigger collider or script it not to restart when Bob is higher than the camera, so, what I ended up using is just restarting when Bob isn't visible on the screen.
Many said that we should have made it easier or added a checkpoint system, but for the jam version, the level is actually very short, but nobody (that I'm aware of, even from our team) did manage to complete the game. The last screen, which comes after the vertical one, is really really hard ...
Another thing we did change in last hours is the art, Sirin did all of the art on the second day, So, I started working on the game using pre-existing assets, which wasn't the smartest thing to do, considering the art I was using was tiled and I needed to re-implement many things.
Additional minor notes:
-The cactus at the end is supposed to be draggable so you can use it if you didn't drag anything from the previous screen, but I forgot to add the script to it, although I thought I did.
-The hitboxes are messed up ..."
Thanks for anyone who read this to the end!
Feel free to share your thoughts on what went wrong (or right!) on the comments ...
Get Stupid Bob
Stupid Bob
The main character acts by himself, but he isn't smart enough so you will need to keep pushing him, silly yet fun!
Status | Prototype |
Authors | Sufian Diraneyya, sirin_d |
Genre | Adventure, Platformer |
Tags | 2D, Cute, Difficult, Experimental, Fast-Paced, Funny, Physics, Short, Unity |
Languages | English |
Accessibility | One button, Textless |
More posts
- New Short Trailer & Gameplay GifJul 13, 2020
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Update: looks like it wasn't that hard after all, I did beat it 7 times in 5 minutes, two in a row. And one of my friends (Mo'nes) managed to beat it too.